Home Resources The evolution of the meta-verse Campaign Integration The evolution of the meta-verse From gaming to customer engagement and sales: Michael Valos (Deakin University ‘boundary spanning academic’) and Zahn Patuck (Post-graduate student/Research Assistant at Deakin University) explore the impact of first mover advantage in the meta-verse. A reason for the recent investment in the Metaverse by Nike, Gucci, BMW, Vans, Stella Artois and Wendy’s is the fear they will join the list of past companies slow to adopt disruptive technologies. These included Kodak, Blockbuster, Nokia, Xerox, IBM, and JCPenney. However, there is no consensus on: a) What ultimate form it will take? b) What applications will drive it? c) How many years until it becomes substantial? According to Kath Blackham, CEO of VERSA, “The growth of Conversational AI, including bots, voice assistants, and more recently Chat GPT into the mainstream has laid the foundation for consumers to start to get excited about online experiences that feel like human-to-human contact. Those who decide to leverage the first-mover advantage will have the opportunity to surprise and delight while building brand loyalty which is not the case when consumers come to expect it.” Recent June 2022 research by McKinsey estimated that the potential economic value of the Metaverse could be $5 trillion by 2030. However, the recent slide in Meta value of 60% suggests something quite different. Possibly the reasons for McKinsey’s optimism included: growth in virtual reality games, AI, IoT, cloud storage and processing power, 3D modelling, advancement and cheaper VR headsets/haptic interfaces, consumers’ and organisations’ ongoing embracement of technology, the experience economy, increased role of remote work and remote service delivery, and finally the security of blockchain transactions. According to Joe Millward, General Manager of APAC at Talespin, “Late mover legacy companies with bureaucratic paralysis will move slowly, which could impact their businesses down the road. The technology itself is mature, and every major tech giant is invested. How users and companies engage with the Metaverse will continue to evolve – but it is already here!”. Millward stresses the importance of large organisations taking advantage of being early adopters, as start-ups and more agile organisations can rapidly adopt and integrate new technologies. Taking a step back, we can see that gaming such as Fortnite/Epic games and Roblox provided a template for immersive worlds that could be adapted to marketing initiatives. Gaming involves undertaking actions in a virtual world which could often involve role-playing as an avatar working in conjunction with other players. However, online gaming often has a more restricted focus with a particular goal or outcome driving the players. The Metaverse is more a new lifestyle than an activity with a narrow defined game objective. (i.e. save the hostage)In addition, the company owning the online game has a degree of control, making it less attractive to marketers who see more opportunity in an interconnected metaverse than in lots of small Metaverses like gated communities. Kath Blackham makes the link between gaming and the Metaverse “More frequently than ever, we recommend that brands build online experiences that mimic a brick-and-mortar store as the future of retail. Unreal Engine, (the same developers as Fortnite) offers an online experience that truly mimics the human experience. A Metaverse store offering low-cost access to a much larger customer base.” Kath suggestions as to mimicking brick-and-mortar stores as most humans do not like to change the way they have been seeing and doing things for years on end. Additionally, it would be worth noting that many people still prefer walking into stores, seeing, feeling, and trialling products over shopping online. Whether people see AR/VR shopping through the Metaverse as an equal or better alternative is yet to be seen. Just as the effects of the pandemic played out differently in different states of Australia, the Metaverse’s potential benefits and/or applications will play out differently according to the industry sector. According to Millward, “each sector will benefit differently as we move into a spatial computing (VR) environment. Companies embracing a digital twin strategy will see dramatic advances in how they create products, showcase features, and functionality to customers, both B2B and B2C. It will fundamentally change how advertising, POS marketing, and customer service is delivered”. While it is still in its early stages, there is significant potential for the Metaverse to change the way we market today, organisations would be foolish not to prepare for what seems to be the next big thing. While the future of technology seems to be extremely bright and exciting, it is still unknown how well this will sit with the general public, given the barriers to entry – access to hardware, cost of hardware, concerns over data privacy and risks. Given that the Metaverse is unregulated in its current stage, we feel that companies investing early on in the Metaverse should start anticipating what regulations could come in if the Metaverse really takes off and start preparing for them from the very beginning. In summary, it’s really the first-mover dilemma playing out again. By being first, you build relationships with key suppliers. You might get to own the category (e.g. iPad, Hoover), and your learnings should be superior to later entrants. But on the other hand, the first mover makes expensive mistakes later entrants can avoid. Later entrants can come in when customers are ready. Maybe the Metaverse is just really an online game after all and a battle FIND OUT FIRST, STAY CONNECTED Sign up to receive ADMA newsletters, updates, trends, special offers, events, critical issues and more Job role*Agency Account Manager/ExecutiveAgency Account/Strategy DirectorCDOCEO / Managing DirectorClient Service / Sales ManagerClient Service/Sales DirectorCMO / CCO / Marketing DirectorCreative Director / HeadData Analyst / Scientist / EngineerDesigner/Copywriter/Creative ManagerEarly Career Data Analyst / Scientist / EngineerHead of Analytics / Analytics LeaderHead of Category/Customer Experience/InsightsHead of Marketing/BrandHead of ProductHR/Learning and Development ManagersIT Director/ManagerLegal/RegulatoryMarketing ConsultantMarketing Executive / CoordinatorMarketing Freelancer / ContractorProduct / Brand / Digital / Communication ManagerSenior Data Analyst / Scientist / EngineerSenior Marketing/Brand ManagerOther You may unsubscribe at any time using the link provided in the communication. View our Privacy Policy. Filter Resources Filter Courses Capability Capability Campaign Integration Compliance Customer Experience Marketing Technology Insights Learnings Brand Development Content Format Content Format Information sheet Member-only Press-release Article Blog Case Study Data Event Infographic Media Coverage Research Tool-kit Video Webinar Whitepaper Topics Topics CMO Spotlight Global Forum Global Forum 2023 Resource Compliance Resources CEO Blog Compliance Regulatory Content Copywriting Creative Data Data-driven Marketing Digital Campaigns Leadership Social Media Thought Leadership 16th Nov 2021 10 mins Download the Glossary of Digital Marketing Terms Download the Glossary of Digital Marketing Terms Article 16th Nov 2021 11 mins Regulating is escalating: what to know about the ACCC Digital Platform Services Inquiry as we end 2020 Australia’s competition regulator, the ACCC, has joined other regulators around the world to reign in Google and Facebook. Here is ADMA’s summary of the latest reports and research released by the ACCC Digital Platforms Inquiry. Article 16th Nov 2021 20 mins Glossary of Digital Media Terms Download the Glossary of Digital Media Terms Webinar 15th Nov 2021 3 mins Acronym wars: AI vs ML vs DL We are familiar with artificial intelligence (AI), but do most of us know what machine learning (ML) is? How about deep learning (DL)? Are you familiar with the difference between all three? Article 10th Nov 2021 Customer reviews: the good, the bad and the ugly Online reviews have become an important part of customers' decision-making process. But when a business decides to take control of online customer reviews, things can turn ugly. Article 08th Sep 2021 CMO Lunch & Learn: Mind the Gap Takeaways Now is the perfect time for Marketers to increase their influence within organisations and shape the changing role that data plays in meaningfully engaging with customers. Load More
16th Nov 2021 10 mins Download the Glossary of Digital Marketing Terms Download the Glossary of Digital Marketing Terms
Article 16th Nov 2021 11 mins Regulating is escalating: what to know about the ACCC Digital Platform Services Inquiry as we end 2020 Australia’s competition regulator, the ACCC, has joined other regulators around the world to reign in Google and Facebook. Here is ADMA’s summary of the latest reports and research released by the ACCC Digital Platforms Inquiry.
Article 16th Nov 2021 20 mins Glossary of Digital Media Terms Download the Glossary of Digital Media Terms
Webinar 15th Nov 2021 3 mins Acronym wars: AI vs ML vs DL We are familiar with artificial intelligence (AI), but do most of us know what machine learning (ML) is? How about deep learning (DL)? Are you familiar with the difference between all three?
Article 10th Nov 2021 Customer reviews: the good, the bad and the ugly Online reviews have become an important part of customers' decision-making process. But when a business decides to take control of online customer reviews, things can turn ugly.
Article 08th Sep 2021 CMO Lunch & Learn: Mind the Gap Takeaways Now is the perfect time for Marketers to increase their influence within organisations and shape the changing role that data plays in meaningfully engaging with customers.